Catapult Zone
Spell Field

Catapult Zone

  • View:
  • 3363




Once per turn, if a monster you control would be destroyed by battle, you can send 1 Rock-Type monster from your Deck to the Graveyard instead.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
36± 8/ 100
Power Score
Intrinsic 37
Deck 36

Catapult Zone — Power Evaluation

Final Score: 36 ± 8 · Confidence: Medium

  • Intrinsic: 37 · Deck: 36 · Meta: provisional
  • Primary role: Utility

Why it scores here

Catapult Zone is a Field Spell whose only effect is a once-per-turn battle-destruction replacement: a monster you control that would be destroyed by battle is saved in exchange for sending a Rock-Type monster from the Deck to the Graveyard. It converts a Rock from the Deck into a saved body, which is modest value, and it builds no board, interacts with nothing on the opponent's side, and has no combo evidence in the sample. Its ATK and DEF are zero and irrelevant; the score reflects only the protection effect, its Rock-type requirement, and that it is run in 14 of 400 sampled decks, mostly Laval.

Axis scores

Axis Score Evidence
Accessibility 45 Run in 14 of 400 sampled decks, co-occurring with Morphing Jar and Metaverse in 64.3% of them, but no starter or searched data exists to show how it is reached (observed; the route is not in evidence).
Combo & Conversion 15 No combo boards recorded (0 appearances), and the text builds no monsters or board on its own (verified; text-only inference).
Resource Economy 30 Trades one Rock from the Deck to the Graveyard to save a monster, a deck-to-GY cost with no card advantage (inferred from text).
Effect & Interaction 20 Protects only the player's own monsters from battle destruction and does not interact with the opponent's cards or board (verified).
Material Utility 10 A Field Spell with no level, attribute or material value, so it is not a body (verified from card data).
Resilience & Flexibility 30 Sits in the Field Zone and can be removed, and the effect is once per turn; multi-archetype use across 5 archetypes gives some spread (observed from decks; survival vs interaction is inferred).
Deck-Building Efficiency 60 Single-copy-ish slot (avg 1.71 copies), no garnet, but it needs Rock-type monsters in the Deck, a mild restriction (inferred from text and archetype spread).

Calculation

Weight profile: Utility / no clear role (default), single role, no secondary blend. Intrinsic ≈ 37, Deck ≈ 36, Meta = provisional. Modifiers: Rock-type self-restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Saves a monster from battle destruction once per turn, which keeps a body on the field
  • Costs a Deck Rock rather than a card from hand, so it does not spend a card in hand
  • Run by 14 sampled decks across 5 archetypes, so it has a real home in Laval-style builds (observed)

Weaknesses

  • Only protects against battle destruction, not card effects or opponent removal
  • No combo or starter evidence, so it does not build a board or start a line
  • Requires Rock-Type monsters in the Deck
  • Zero ATK/DEF and Field Spell type give no body or material value

Counters / choke points

  • Card effects that destroy the Field Spell or the protected monster, since the text only covers battle destruction
  • Monster removal or effect negation that does not destroy in battle

Best use

Utility: battle-destruction protection for Rock-supported boards. Decks: Laval, Adamancipator, Chronomaly. Suggested copies: 1.

Evidence & gaps

  • Verified: Once per turn, a monster you control that would be destroyed by battle can be saved by sending 1 Rock-Type monster from the Deck to the Graveyard instead; Card type is Spell Card, race Field, with 0 ATK and 0 DEF
  • Observed: Run in 14 of 400 sampled decks, mostly as 2 copies (10 of 14 decks), across 5 archetypes; Morphing Jar and Metaverse each co-occur in 9 of 14 decks (64.3%)
  • Inferred: The effect converts a Deck Rock into a saved body, a deck-to-GY cost with no card advantage; The Rock-Type requirement is a mild build restriction
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no starter, searched or material data to confirm how the card is reached in play no rulings supplied for how the replacement interacts with other battle-protection effects











https://metaduelist.com/
Top